He didn’t have much experience regarding game design, but he was the one having the idea of the spin-off. Despite the title, the game was mostly designed by the lead developer, Brian Reynolds, a talented (but almost unknown) programmer that joined MicroProse in 1991. In 1994 MicroProse released a turn-based strategy game called Sid Meier’s Colonization, a spin-off of one of the most popular strategy games ever created: Sid Meier’s Civilization. You don’t have technological advancements or scientific research, so that you won’t discover robots or jets. When I first heard about Colonization, I thought: ok, so this is just like Civilization, but instead of the entire world, you only have America instead of barbarians you have the Indians tribes instead of the whole span of the history of humankind, you have no more than 358 years.
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